3/8/2023 0 Comments Screeps tower repairThe Franchises have a Spawn, a Link, and a Container. We’ll construct Franchises at each source, and a Headquarters at the Controller: We’ll aim to break up the room into modules. Defensibility is less important than on some shards, because hostilities require CPU, but we cannot forget it completely. This means cutting out remote mining, which in turn means we won’t have as much energy to work with. I’m spending a lot of CPU on move intents right now, so limiting movement is valuable. On shard3, my primary goals are, in order:īecause shard3 is CPU-restricted, efficiency is especially important. Now that we’re at RCL7 and have a reasonable understanding of the needs of our base, we can start base planning effectively. I’ve been putting it off until the Grey Company can handle that on its own. I’ve gotten to RCL 7 and GCL 3, and I think it’s about time to expand. I have been working with a single room in MMO since I started (almost two months ago now). Here’s the GitHub repo if you’d like to follow along. The article below describes the AI in its current state: I’m still expanding and refining my codebase.
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